Hi, I have just seen on ubisoft.qc.ca
that you are looking for 3d modelers and I Believe that I may
have what it takes for the job, well I hope so. Ubisoft is, in
my opinion, one of the best gaming companies of the world and
I would be more than happy to be part of such a great team.
My name is Danny Despres and I am totally dedicated to computer
graphics and video games. I've been building game levels and 3d
models for more than 5 years now. I am 100% Self taught, when
I decided I wanted to create video games for a living, there was
absolutely no training in this field here in Quebec. I decided
to learn everything by myself and I think it was a very good decision
since we always have to learn new softwares and techniques in
this field. I believe being self taught is the best way to go.
When you know where to look, you can have access to absolutely
all the information you need on the Internet.
Everything started when I first got the game Doom. I played this
game a lot and then completely modified it and played it even
more. I created over 20 levels for it and modified the sprites,
textures, sounds and music. After that came heretic and Hexen,
I couldn't resist modifying them and I did the same as I did with
doom and doom2. While working on Hexen I was looking forward to
do the same with Quake so I took 3d Studio and spent all my time
learning it. Then I mastered Photoshop, 3d studio max, premiere
and several other useful applications. This is why I never did
any Quake/quake 2 levels. I believed it was better to learn high
end 3d software instead of simple level editors. Now I think I
did the right thing because creating a game level is quite easy
for me since I can build it all with 3d Studio max. I tested my
new acquired skills when I went back to building game levels.
I picked Unreal Tournament and learned the UnrealED editor. Then
I built a map in 3d Studio Max and imported it in UnrealED and
then textured it in it with some of my own textures. I was quite
satisfied with the result and confident that I didn't need to
create much more levels and should focus on improving my modeling,
skinning and animation skills instead. This is basically where
I am right now, I'm trying to build a high poly human character
as perfect as possible with good skin and animation but I'm so
short on free time that it's taking forever. I'm also learning
Lightwave, Deep paint 3d and Maya so I know the basics of these
I work full time as a web master now so I don't have much free
time left for my personal 3d work which is why I'm looking for
a new job in the gaming field. I love 3d computer graphics and
games more than anything else and I want to do it all day long.
I can model anything I want now with 3d Studio max. Some of my
specialties are building 3d models based on drawings, designing
first person shooter game levels and I can also color drawings
Please take a look at my on-line portfolio at...
Mirror site: http://members.nbci.com/dreamlords/members/ddespres/
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I built the whole dreamlords
site concept and graphics.
All the work I have on this website is a little
dark and is probably not the kind of models you are looking for.
These models are designed for RPG like games and Doom/Quake like
games. I can do other styles as well, I worked mostly on fantasy
models because of the challenge they represent to me. Builing
realistic monsters and humans is very challenging and that's why
I do it. I have created an animation of most of my 3d models,
check them out to see all the details of my models.
I hope that you will like my work and that we
will meet soon.
I can't wait to get started ! ;)